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Beast Intro |
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Beast Demo. I was flipping through some of my Amiga floppies not to
long ago and popped Shadow of the Beast in and played it for a while. As the
game was loading, and when the title screen came up, I thought that this would
make for a nice "demo" to show the sprite capabilities of the Neo.
I had a fun time stripping these graphics. At first I tried to do it by taking
a bunch of screenshots in WinUAE and cleaning out all the excess pixels while
preserving parts of logos and other sprites. I did find an easier way,
which made the task very easy, so if someone wants to strip graphics
for their own demos, drop me a line and I'll give you some tips.
Anyways, about this demo. The boot screenshots were not necessary, but I wanted
to keep them to preserve some of the memories of this classic game. You will
notice that the screenshots seems to be cut off on the sides. That's because
the MAME guys are "assuming" that the resolution on the Neo is 304 pixels wide.
Actually, it *is* 320, just most games use a masking character on the borders
to cover up scrolling areas and some games don't. This is easily observed if
you scrunch your MVS cabinet's horizontal hold so that the entire picture is
visible.
There are 380 sprites available on the Neo. This demo uses around 365 of them
for all of the parallax scrolling, logos, etc. I may try and think of
something to add to use up the last few sprites :)
I'm in the process of trying to convert the Amiga MOD files over to our FM
driver. Since I'm not that good with FM Synth values, I may try and have
someone else convert this for me.
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Screenshots |
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